Configure, update and remove Claude Code mods

Settings, updates and removal for mods you already installed. For the first install, use the install guide.

Change a mod's settings

Mods with options show them in /config inside a session and when you enable the plugin. The repository README says every option has a default, so the install notice N userConfig options not yet set is expected and needs no action. From a shell, this shows which options are set:

claude plugin configure <mod>@modmyclaude

Replace <mod> with a mod name, such as redline, before running a command.

In the site's bundled catalogue snapshot, 12 of 17 public mods declare settings. This table and count come from that snapshot, not from the pinned source review in the footer, so they follow the catalogue as it is updated. Each mod's page lists keys, defaults and descriptions.

Declared settings per mod
ModSettings
Ant FarmbudgetUsd
Cloakroomenabled
Crossroadsenabled
Fine PrintwatchFor maxChecksPerSession
Halftimeenabled
Headwayenabled
Last LookalwaysAllow
PagerminDuration quietHours ntfyTopic
PortholechromePath
Second Windenabled pattern motion delaySeconds eyeRest stretch movementCard
Thermostatguard cacheMinutes
WardrobedayTheme nightTheme dayStarts nightStarts

Example: Redline has nothing to configure

Redline's README states its settings as "None": the thresholds (60%, 80%, re-arm under 75%) and the 10-minute pace window are fixed. So /config shows no Redline options, and that is correct, not a broken install.

Its one remembered choice is the colour band. /redline band toggles it, and the README says the choice is kept across sessions in the plugin's own store, the only thing Redline writes.

/redline band

Update in two steps

Refresh the marketplace first, then the mod. In a session that is already running, reload plugins afterwards.

claude plugin marketplace update modmyclaude
claude plugin update <mod>@modmyclaude
/reload-plugins

An update arrives only when the mod's version moves. The repository requires a version bump for every change to what a mod ships, so if an update reports nothing new, the published version has not changed. SECURITY.md says only the latest commit is supported.

Disable or uninstall

Disabling keeps the mod installed and its settings in place. Uninstalling removes it. The /plugin menu inside a session does the same.

Turn it off, keep it installed

claude plugin disable <mod>@modmyclaude

Remove it

claude plugin uninstall <mod>@modmyclaude

Some mods also declare an enabled setting to switch them off without uninstalling: Cloakroom, Crossroads, Halftime, Headway, Second Wind.

Running a local copy

Loading a mod from a folder with --plugin-dir is a builder workflow. See Build a Claude Code mod.

Sources

Source-reviewed on against modmyclaude/claude-code-mods at commit 8628e8f. This page describes what the repository files say and do. We did not run the repository's tests or a new live Claude Code session for it.

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